Craft Economy

Governance & Staking

DAO members (EXP delegators) will govern the DAO. By staking EXP to a validator, individuals will be rewarded the revenues and inflation shared to the DAO. The DAO is governed through a proposal system. Individuals or groups will create a proposal to the network, the network will have 7 days to vote, and a simple majority wins (50%).
Categories for governance proposals such as (but not limited to):
  • Asset Acquisition, decisions relating to which assets the DAO should acquire outside of CRAFT. Including things such as OSMO to fund DAO managed liquidity pools, UST to create stable coin yield pools, etc
  • EXP Distribution, decisions relating to how much EXP should be distributed to certain proposals, asset acquisitions, etc
  • In-game Activities, decisions relating to in-game tax rates, fees for services, how the revenues are allocated within the DAO
  • NFT releases, decisions relating to NFT releases for land, skins, artwork, custom blocks, etc. And how the releases should be incentivized (including asset acquisition and EXP distribution)
  • Marketing Pool, decisions relating to how to allocate the marketing pool, and how much revenue to direct to the pool in order to keep it operating
  • Treasury Fund, decisions relating to how to manage the treasury of CRAFT, including things such as capital formation, burning, etc.
Delegators, and Validators that don't vote within the allotted period are not included in the vote. I.e the simple majority is made up of 50% of votes cast, not of 50% of votes available.
For detailed information on how the proposal system works, Proposals
Last modified 1yr ago